The Simpsons: Tapped Out Wiki
Register
The Simpsons: Tapped Out Wiki
(add image)
Tag: sourceedit
(→‎Rewards: Added remaining missing infos)
Tag: sourceedit
Line 3: Line 3:
 
| Box title = {{PAGENAME}}
 
| Box title = {{PAGENAME}}
 
| image = File:Bandit01.png
 
| image = File:Bandit01.png
| imagewidth = 100
+
| imagewidth = 84
 
| Row 1 title = Event
 
| Row 1 title = Event
 
| Row 1 info = [[Wild West 2016 Event]]
 
| Row 1 info = [[Wild West 2016 Event]]
Line 10: Line 10:
 
'''{{PAGENAME}}''' are [[List of non-controllable characters|NPC]]'s available during the [[Wild West 2016 Event]].
 
'''{{PAGENAME}}''' are [[List of non-controllable characters|NPC]]'s available during the [[Wild West 2016 Event]].
   
They serve as the usual roaming characters. They spawn every 10 minutes until the amount of 30 is reached. When the town is filled further {{PAGENAME}} are spawned to a bank and moved from the bank into the town as soon as some of them are tapped by the player. They will also spawn in certain buildings such as the Simpson's house and the Flanders's House.
+
They serve as the usual roaming characters. They spawn every 10 minutes until the amount of 30 is reached. When the town is filled, further {{PAGENAME}} are spawned to a bank and moved from the bank into the town as soon as some of them are tapped by the player. They will also spawn in certain buildings such as the [[Simpson House]] and the [[Flanders House]].
   
 
The bank also can't hold more than 15 {{PAGENAME}}. So if the player doesn't clear their town at least every seven and a half hours, any additional spawns will be lost.
 
The bank also can't hold more than 15 {{PAGENAME}}. So if the player doesn't clear their town at least every seven and a half hours, any additional spawns will be lost.
   
 
== Rewards ==
 
== Rewards ==
  +
When tapped they {{TimeSwitch|give|2016-05-30 23:59:00|gave}} 1 prize track currency depending on the act, [[Clues]] in Act 1, [[Deputy Badges]] in Act 2, or [[TNT]] in Act 3, as well as some trade currency on an amount dependent on that currency. [[Pickaxes]] {{TimeSwitch|are|2016-05-30 23:59:00|were}} dropped on 16 units, [[Hats (Wild West)|Hats]] on 8, [[Guns]] on 4, and lastly [[Gold Coins]] on 2.
{{Incomplete|section}}
 
  +
All trade currencies available in an act had equal chances to be dropped by {{PAGENAME}}.
When tapped they give 1 event currency depending on the act. [[Clues]] in Act 1, [[Deputy Badges]] in Act 2, or [[TNT]] in Act 3, as well as other currency that can be exchanged at the [[General Store]].
 
  +
They can also be encountered in friends' towns, however only the first 30 friend actions of each day will reward currencies. Rewards from friend actions can be doubled by purchasing the [[Deputy Credentials]].
 
  +
Additionally, [[Prospectors]] {{TimeSwitch|have|2016-05-30 23:59:00|had}} a chance to be dropped from them, with said chance varying from 15% in Act 1 to 12% in Act 2 and finally 8% in Act 3.
  +
 
They {{TimeSwitch|can also be|2016-05-30 23:59:00|could have also been}} encountered in friends' towns, however only the first 30 friend actions of each day {{TimeSwitch|will reward|2016-05-30 23:59:00|rewarded}} currencies. Rewards from friend actions {{TimeSwitch|can be|2016-05-30 23:59:00|could have been}} doubled by purchasing the [[Deputy Credentials]].
   
 
== Trivia ==
 
== Trivia ==

Revision as of 02:04, 13 May 2016

Bandits are NPC's available during the Wild West 2016 Event.

They serve as the usual roaming characters. They spawn every 10 minutes until the amount of 30 is reached. When the town is filled, further Bandits are spawned to a bank and moved from the bank into the town as soon as some of them are tapped by the player. They will also spawn in certain buildings such as the Simpson House and the Flanders House.

The bank also can't hold more than 15 Bandits. So if the player doesn't clear their town at least every seven and a half hours, any additional spawns will be lost.

Rewards

When tapped they gave 1 prize track currency depending on the act, Clues in Act 1, Deputy Badges in Act 2, or TNT in Act 3, as well as some trade currency on an amount dependent on that currency. Pickaxes were dropped on 16 units, Hats on 8, Guns on 4, and lastly Gold Coins on 2. All trade currencies available in an act had equal chances to be dropped by Bandits.

Additionally, Prospectors had a chance to be dropped from them, with said chance varying from 15% in Act 1 to 12% in Act 2 and finally 8% in Act 3.

They could have also been encountered in friends' towns, however only the first 30 friend actions of each day rewarded currencies. Rewards from friend actions could have been doubled by purchasing the Deputy Credentials.

Trivia

Gallery