Talk:Clash of Clones 2014 Event/@comment-46.115.19.135-20140827162512/@comment-25021853-20140827172955

I've noticed that the payout for defending has gone down too.

While sending more Nerds to reduce the time to win works great in theory, with a random town you have no idea how often that player logs in or when they sleep. You can sometimes get a feel by seeing how many houses are already under attack or destroyed, or how many properties that take a long time to collect are sitting overdue, that person could still log in 5 minutes after you attacked with 20 Nerds and defend in time, even if you got it down to 60 minutes. I do send multiple nerds sometimes, when it's a low level town with low level castles that don't take as many nerds to get the time down, but I mostly go for quantity and send one Nerd per House or Castle. If you send more than 14 Nerds and win, you've still wasted nerds and wind up with less than if you'd send them to 14 different houses or castles. If you send less than 14 and win then you do come out ahead, but if you lose you've wasted all the nerds after the first one. With neighbors the payout for winning is lower, but the payout for losing is the same, and the break even point for winning is about 4 Nerds, so sending more than 4, even if you win is a waste.

As the event goes on and people level up their defenses, it will take more and more Nerds to get the same chance or winning, with no guarantee of winning, short of using a Cheater 20 for an instant win, so it will make more and more sense to just send one Nerd per House or Castle and play this whole thing more cooperatively.