Talk:Honest John's Computers/@comment-21519-20140915022118/@comment-21519-20140915053319

It will go down some, sure; but it started out so high that it's going to remain stratospherically expensive even then.

I've got the kids drinking their milkshakes tonight, so playing this level took me about nine or ten days. If you want to slow down new players, that's how to do it: Give them long, intricate quest lines. You can also require more XP to complete a level so they're not unlocking the next new character before they're done with the last one. The game had 35 levels when I first finished it, and that would happen to me all the time. I had to keep interrupting old quests so I could send the characters to shop at Kwik-E-Mart or whatever over and over because I needed to earn money for the next building. Forcing players to grind out money for days because the price of everything is so much more than they can easily pay, that's no way to draw out the game!