Talk:Spooky Campfire/@comment-24335865-20151027190212/@comment-26561761-20151101040405

"From what I saw, I almost always got Bramble Hedges, there was one time though, that I got a Spooky Shed. I think that what trigger the type of reward is the last nightmare tapped, for example, whatever you tap on your neighbours' town within the first 90 actions can affect the upgrade prize, of course this is just speculation, so nothing set in stone."

I can finally confirm this. Yesterday I got a Spooky Shed from the campfire level-up while tapping the snakes from the Hollow Snake Trunk while the campfire required Bunnies.

Additionally, every upgrade the campfire requires always start with some already on the counter, with the exception of Zombies, they always says "Done" which makes me go to Krustyland to get the counter working properly. More over, the amount of nightmares in the counter seems to be representative of the time needed to make the upgrade, even if the nightmare tapped doesn't match the one needed. By all this I mean the higher the number on the counter for one of the nightmares (bunnies for example), the less time will be needed for the upgrade, even said nightmare (bunnies for example) is not tapped. This will explain something I noticed: Sometimes upgrading from one level to the next one seems eternal, some others are reaaallly fast, I have observed that when it seems faster is because the counter of the nightmare required for the upgrade started at a high number.

"It's bad both Spooky Grove and Biohazard Tower also need, I do want a couples of SG and would have been nice to also get a few BT... But there's more than 2 weeks left to collect so with already 40 Wailing Wall. I should get a few of both anyways ;o))"

Personally, I think it was intentional to somehow deviate the attention from the Wailing Walls. seems to be the worst currency in variety of items, has the Kill-E-Mart as well as two non-unique decorations and one more will come in act 3 but the ears just got 2 non-unique decos.