Thread:NoWayThisUsernameIsAlreadyOwnedBySomeone/@comment-26818419-20150927110938/@comment-26143371-20150929200127

Maybe instead of creating a new template for all those jobs like "Fight for Free Stuff" a new section of the tables can be added? Maybe a section that covers the one-time jobs multiple characters do at once in a quest/event? That might sound a little confusing... I'm not sure if I understand that correctly, but my short sentence describing what I want to do surely way even more unclear. My idea would involve a central repository of group-based jobs. One single master template (written in Lua for performance and maintainability reasons) would then fetch the relevant part of that list based on parameters (i.e. the character groups and eventually something else. The template-calls would be put into the job tables of characters/costumes. On a special page there would be an interface (JavaScript based) that allows to add (and eventually to remove/change) the jobs to the database.

This way we drastically reduce the amount of maintenance work needed to update all job tables (one edit for a new job, one for each addition or removal of a character group vs. up to 200 right now) and also avoid tons of mistakes on pages.

However, I have to repeat the downside of this: it is difficult to implement and will take some time, which I currently don't have (and I don't think anyone else here has the required skills to implement such a system). Therefore we've decided to only put them on the category-pages for now. Even though it's not perfect, it's at least consistent and way less error-prone.

I'm not sure where you wanted to put the "one-time jobs by multiple characters" section (on all character pages I suspect??), but that's what we put on the category-pages for the character-groups for now.

I hope this "more verbose" explanation was somehow understandable (you might want to ignore the technical stuff in it) :)