Battles

 are a limited-time game mechanics introduced on June 14, 2016 for the Superheroes 2016 Event. Players use fighters of their own to complete against either Felon Groups appearing on their towns, or against their neighbours' heroes in order to win Brass Knuckles, Soilant Red or Crab Juice Cans (depending on the issue) as well as Finite Stones.

Definitions

 * Player
 * In this article player always refers to the person playing The Simpsons: Tapped Out.


 * Fighters
 * Is used to refer to the characters allowed to participate in.

Fighters
There were a total of 27 fighters that could be unlocked at specific points during the event. Twenty one of them are either Heroes or Villains, these are the ones the player is allowed to use for fighting in Felon Battles. The remaining 6 are Felons, which the player uses for fighting in the Social Battles. In addition, both groups divide themselves in three types, muscle, brains and tech.

The following table gives an overview about all fighters. All heroes requires the character or character and costume unlocked in order to be able to use them in battle. Fallout Boy, Pie Man, and Clownface require Who's the Boss Now? triggered, the rest needs Inch by Inch Pt. 1 completed in order to be used in. Felons requires the player to have started Releasing the Pressure, in order to use them.

Heroes=


 * -|Villains=

* This items availability date depended on before or after the patch released on June 29th, 2016.
 * -|Felons=

Upgrades
Heroes and Villains had a total of five levels they could be upgraded to. The following table shows the levels along with their upgrade cost.

Felon Battles
They could be started at any point in time, provided the player's town has at least one Felon Groups, and one non-fatigued hero or villain. A Felon Group could be battled as many times as needed to defeat all three members of the group. Prize track currency and Finite Stones were obtained from both a win and a lose, but the former yielded higher amounts. The following table shows the rewards. Additionally, a bonus of 4 prize track currencies were rewarded per opponent heart damaged.

Social Battles
Once the Releasing the Pressure quest is started, the player is allowed to participate in 3 social battles per day, the timer reset 24 hours after of the first social battle of the previous day ended. As the case of the Felon Battles, rewards were given per battle, in the form of prize track currencies and finite stones. The following table shows the rewards. Additionally, a bonus of 4 prize track currencies were rewarded per opponent heart damaged.