Board Thread:Casual Discussion/@comment-25939808-20141229223724/@comment-173.240.24.197-20150122095116

I can't speak to those specific quests but I can say in general that I wouldn't worry about it. The qeusts will eventually come. I made a big misake when I first started in that I pretty much ALWAYS had my characters on a quest. I figured out quickly that I would need to make a lot of money to build things etc, so I put characters on quest after quest right away. Just the basic quests lines that they have all the time...one after another. I figured if they weren't on a quest they weren't making money. However, if a character is on a quest they are not open to have the dialog that might have that will start another quest..an important one. Try to have characters open as much as possible. Give them some open time where they aren't on a quest. Also, something I've heard that can sometimes help is if you know that a certain character is the one that starts a particular quest and that character is associated with a particular building...you can store that building which will then store that characer as well. Then, just bring the building right back out of storage which will then bring the character back out. Sometimes, I've heard that this will sometimes "jumpstart" the chacter to start another or the next quest. Not sure if it's true but it's an easy thing to try. In having my characters busy all the time early on, I ended up having some quests that would normally have happened at a certain (earlier) level...happen  at a MUCH higher level...but they WILL happen..you just have to wait for it. In the end I don't know that any of the things like putting things in storage and all of that worked or not...I think just making the characters vailable is the most important. That's my opinion anyway.