Thread:StephenTX/@comment-25046890-20160206080318/@comment-25046890-20160207114645

Looks really good. I'll study the changes you made so I can start learning this stuff. I didn't even think selected=. The Promotions bit is nice, since it now has that one expanded. If we'd had a separate Promotions template, I probably would never have see Updates, or thought to link them all. It makes navigating pages much easier. Less search box typing..

I'd personally like to make a Tiles/Buildings/Decorations navbox, which would combine 3 of the 4 filters on the move GUI, and all of the items that take up land area. But I'd also junk the Conformity stuff - organize by Level / Expansion / Limited Time by Event or Year / Event. The more I think about it, the more the Conform-O-Meter sorting is unusable since it just makes a huge list with no subdivisions to keep managable, and which will continue to grow as more stuff gets added. Once you click Expand, you get lots of lines of hard to read stuff, that doesn't really help you any better than going up to the search box. If you can figure a way to put Façades into that neatly, that would be awesome.

I think I just made a job for myself. Been thinking a while on it as I've been putting in various Impact values. We don't have Category:Vanity, etc. I think that's an oversight, and having a Category page, that auto-updates from the tag, and presents a long list in alphabetical order. So if one is looking for things that can improve, say, Obedience, going to the Category:Obedience page will present a nice list, that doesn't need to get tweaked every event, etc. Because right now, our only listing of that stuff is the Navboxes, and only the permanent items are jumbled in the Conformity chests.

At some point I'd like to combine the Character and Costume boxes, but I don't have any ideas to combine them elegantly so they provide more value, and unless we can, no real point to combining, I think.